Check out some of the projects I'm most proud of. Click on a project to learn more.
A first-person UE5 prototype where you chain different paint powers to move, solve traversal puzzles, and clear a modular testing course built around scalable, data-driven systems.
A 2D platformer built around responsive movement, squid‑style wall/ground traversal, and a focus on “juice & feel” through tightly synced VFX, sound, dashes, and shooting feedback.
A 2D platformer prototype focused on forgiveness mechanics (jump buffer, coyote time, variable jump height etc) with event-driven (& coroutine) checkpoints, respawns, and interactions.
I am a programmer with a passion for game development and creating game mechanics. I have a growing interest in UI creation and implementation, as well as AI ( NPC / Enemy) in games, and enjoy continiously increasing my knowlegde and applying it in these areas.
I am a student at University of Staffordshire , studying BSc (Hons) Games Design & Programming .
Alongside my studies, I am working on some smaller side projects which are still in the works.
When I'm not studying, I enjoy playing video games, Warhammer with myth soceity, Debates at Star Wars society, and am currently creating smaller personal projects to continue learning and improving my skills.
Sidefest | De Montfort University
University of Staffordshire
I am a second year (level 5) student studying BSc (Hons) Computer Games Desing & Programming at University of Staffordshire, where I focus primarily on in-engine development work. I work with industry standard tools like Unity and Unreal Engine 5, and have the opportunity to collaborate with artists and designers to build my professional portfolio.
Leiecter College
Completed a Level 3 T-Level in Digital Design, Development & Production, learning the languages listed below and studying both the front-end and back-end sides of web development, including security and database integration. Built several mini web applications (such as weather apps and Pokédex-style projects), and for the final exam designed and implemented a safari booking website with full documentation: user research, flowcharts, class diagrams, testing plans, evaluation and iteration. As part of the T-Level industry placement, completed a 316-hour project-based placement working in multidisciplinary teams to prototype a university open day app.