Contextual Input Platformer
Overview
Context
This project was a solo developed university assigment in which we were tasked within 3 weeks to make a series of different mechanics only using one action button other than the WASD keys
Grapple point swing | Hold space down when close to grapply points in the air
The core loop is simple: move through short platforming sections, use Space to chain traversal options (double jump → swing → wall hold/jump), and clear basic enemies by stomping them from above (Mario-style). The goal was to keep the game readable: one key, but clear rules and predictable behaviour.
Mechanics included:
- Double jump for mid-air correction and gap coverage
- Swinging when close enough to a swing point (Space acts as “grab rope”)
- Wall hold / wall jump to recover from bad jumps and climb tight areas
- Basic enemies that patrol left/right and can be defeated only by landing on top