Skip to content
← Back to Projects

Contextual Input Platformer

My RoleSolo Programmer
Software & Languages UsedC#,Unity , Visual Studio 2022

Overview

Context

This project was a solo developed university assigment in which we were tasked within 3 weeks to make a series of different mechanics only using one action button other than the WASD keys

Grapple point swing | Hold space down when close to grapply points in the air

The core loop is simple: move through short platforming sections, use Space to chain traversal options (double jump → swing → wall hold/jump), and clear basic enemies by stomping them from above (Mario-style). The goal was to keep the game readable: one key, but clear rules and predictable behaviour.

Mechanics included:

  • Double jump for mid-air correction and gap coverage
  • Swinging when close enough to a swing point (Space acts as “grab rope”)
  • Wall hold / wall jump to recover from bad jumps and climb tight areas
  • Basic enemies that patrol left/right and can be defeated only by landing on top

Highlights

General

External Assets Used